Difference between revisions of "Government Types"
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(Created page with "==Government Types== Government types mainly change the mechanics of town ownership, but can also change the economics of the town. Your town's gov type is visible from the t...") |
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'''Transitions''' | '''Transitions''' | ||
− | None. You'll have to promote yourself to owner, demote the other owners, and change the gov type manually. | + | *None. You'll have to promote yourself to owner, demote the other owners, and change the gov type manually. |
'''Perks''' | '''Perks''' | ||
Line 39: | Line 39: | ||
'''Transitions''' | '''Transitions''' | ||
− | * | + | *Money-gap 70% => Oligarchy |
− | * | + | *Revolt 58% + money-gap 40% => Communism |
− | * | + | *Revolt 51% + power 30% => Kraterocracy |
− | * | + | *Revolt 61% => Libertarian |
'''Perks''' | '''Perks''' | ||
Line 48: | Line 48: | ||
*10% payout increase for shops and housing | *10% payout increase for shops and housing | ||
*10% max power increase | *10% max power increase | ||
+ | |||
+ | ==Colonialism== | ||
+ | |||
+ | '''Colonialism (Gray Glazed Terracotta)''' | ||
+ | |||
+ | '''Core''' | ||
+ | |||
+ | *When chosen, it demotes all town owners and you choose another town to rule over this one. | ||
+ | *Owners from the ruling town can override region ownership, set taxes, or withdraw from the bank | ||
+ | *The destroy town button is disabled in the town menu | ||
+ | |||
+ | '''Transitions''' | ||
+ | *Revolt 66% => Libertarian | ||
+ | |||
+ | '''Perks''' | ||
+ | *25% max power increase | ||
+ | *10% cost reduction for all housing | ||
+ | |||
+ | ==Communism== | ||
+ | |||
+ | '''Communism (Red Glazed Terracotta)''' | ||
+ | |||
+ | '''Core''' | ||
+ | |||
+ | *All members get promoted to town owners and can override region ownership (seize the means of production!) | ||
+ | *Destroy town option disabled in the town menu | ||
+ | *No taxes/bank | ||
+ | *All region payout is distributed evenly among all town members | ||
+ | |||
+ | '''Transitions''' | ||
+ | |||
+ | *Money-gap 40% + revolt 51% => Libertarian Socialism | ||
+ | *Revolt 51% => Democratic Socialism | ||
+ | |||
+ | '''Perks''' | ||
+ | |||
+ | *10% cool down reduction on factories, mines and quarries. | ||
+ | *20% cost reduction for player housing |
Revision as of 07:33, 2 July 2020
Government Types
Government types mainly change the mechanics of town ownership, but can also change the economics of the town. Your town's gov type is visible from the town menu. Only the sole owner of a town can change the gov type by clicking on its icon from the town menu. Gov types can only be changed once per day.
Anarchy
Anarchy (Netherrack)
Core
- All members can promote, demote, or remove members in the town
- All members can invite other players to the town
- The destroy town button is disabled in the town menu
- Town owners can override region ownership (which can be pretty chaotic)
- No taxes/No bank
Transitions
- None. You'll have to promote yourself to owner, demote the other owners, and change the gov type manually.
Perks
- 35% cost reduction on all utilities, defences, housing, and offence buildings
- 25% payout increase for all shops
- 15% cooldown reduction for all utilities, defences, and inns.
Capitalism
Capitalism (Lime Stained Glass)
Core
- Once a week, the member with the highest votes (collected throughout the week) becomes the sole owner
- Members can pay $200 to buy more votes (the first vote is free)
- Town owners can override region ownership
- Town owners set taxes and can withdraw from the bank
Transitions
- Money-gap 70% => Oligarchy
- Revolt 58% + money-gap 40% => Communism
- Revolt 51% + power 30% => Kraterocracy
- Revolt 61% => Libertarian
Perks
- 10% payout increase for shops and housing
- 10% max power increase
Colonialism
Colonialism (Gray Glazed Terracotta)
Core
- When chosen, it demotes all town owners and you choose another town to rule over this one.
- Owners from the ruling town can override region ownership, set taxes, or withdraw from the bank
- The destroy town button is disabled in the town menu
Transitions
- Revolt 66% => Libertarian
Perks
- 25% max power increase
- 10% cost reduction for all housing
Communism
Communism (Red Glazed Terracotta)
Core
- All members get promoted to town owners and can override region ownership (seize the means of production!)
- Destroy town option disabled in the town menu
- No taxes/bank
- All region payout is distributed evenly among all town members
Transitions
- Money-gap 40% + revolt 51% => Libertarian Socialism
- Revolt 51% => Democratic Socialism
Perks
- 10% cool down reduction on factories, mines and quarries.
- 20% cost reduction for player housing